x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Unable to build/ launch project for iOS

Unreal engine version: 4.7.2

iOS version: 8.2

OSX Version: 10.10.2

Provision profiles, certificates and app identifiers are setup correctly...

Please see the relevant part of my Log File below:

 LogPlayLevel: env: Build settings from command line:
 LogPlayLevel: env:     CODE_SIGN_IDENTITY = iPhone Developer
 LogPlayLevel: env:     SDKROOT = iphoneos8.2
 LogPlayLevel: env:
 LogPlayLevel: env: 2015-03-13 16:07:34.584 xcodebuild[85466:3582993] stream error: stream error at offset 29: created by an unsupported XCDependencyGraph build
 LogPlayLevel: env: === BUILD TARGET UE4Game - iOS OF PROJECT psdmobile_IOS WITH CONFIGURATION Development ===
 LogPlayLevel: env:
 LogPlayLevel: env: Check dependencies
 LogPlayLevel: env: 2015-03-13 16:07:34.794 xcodebuild[85466:3582993]  DVTAssertions: ASSERTION FAILURE in /SourceCache/DVTFrameworks/DVTFrameworks-6760/DVTFoundation/DeveloperStructure/DVTExtendedPlatformInfo.m:39
 LogPlayLevel: env: Details:  No Xcode.DVTFoundation.ExtendedPlatformInfo extension provided for platform 'com.apportable.platform.android'
 LogPlayLevel: env: Object:   <DVTExtendedPlatformInfo>
 LogPlayLevel: env: Method:   +extendedPlatformInfoForPlatformIdentifier:
 LogPlayLevel: env: Thread:   <NSThread: 0x7fafc8943eb0>{number = 5, name = (null)}
 LogPlayLevel: env: Hints: None
 LogPlayLevel: env: Backtrace:
 LogPlayLevel: env:   0  0x000000010df4073a -[DVTAssertionHandler handleFailureInMethod:object:fileName:lineNumber:assertionSignature:messageFormat:arguments:] (in DVTFoundation)
 LogPlayLevel: env:   1  0x000000010df4018f _DVTAssertionHandler (in DVTFoundation)
 LogPlayLevel: env:   2  0x000000010df4047e _DVTAssertionFailureHandler (in DVTFoundation)
 LogPlayLevel: env:   3  0x000000010df5d316 +[DVTExtendedPlatformInfo extendedPlatformInfoForPlatformIdentifier:] (in DVTFoundation)
 LogPlayLevel: env:   4  0x000000010df5e374 -[DVTPlatform(DVTExtendedPlatformInfo) dvt_extendedInfo] (in DVTFoundation)
 LogPlayLevel: env:   5  0x00000001157cf4b1 -[DTDKProvisioningProfile dvt_platform] (in DTDeviceKitBase)
 LogPlayLevel: env:   6  0x000000010df25860 DVTProvisioningProfileAllowsEntitlements (in DVTFoundation)
 LogPlayLevel: env:   7  0x000000010df3c259 __216+[DVTCodesignResolver parametersForTeamID:bundleIdentifier:entitlements:requiredFeatures:applicableSigningIdentityCertificates:platform:requiredCodesignableDevices:requiresProfile:profileManager:logAspect:withError:]_block_invoke459 (in DVTFoundation)
 LogPlayLevel: env:   8  0x000000010dde4f76 -[NSSet(DVTNSSetAdditions) dvt_setByFilteringUsingBlock:] (in DVTFoundation)
 LogPlayLevel: env:   9  0x000000010df3aeab +[DVTCodesignResolver parametersForTeamID:bundleIdentifier:entitlements:requiredFeatures:applicableSigningIdentityCertificates:platform:requiredCodesignableDevices:requiresProfile:profileManager:logAspect:withError:] (in DVTFoundation)
 LogPlayLevel: env:  10  0x000000010df3a55d +[DVTCodesignResolver parametersForTeamID:certificateKind:bundleIdentifier:entitlements:requiredFeatures:limitSearchToKeychain:platform:requiredCodesignableDevices:requiresProfile:certificateUtilities:withError:] (in DVTFoundation)
 LogPlayLevel: env:  11  0x000000010f9d3a46 +[XCCodeSignContext codesignParameterSnapshotWithMacroExpansionScope:emitWarnings:certificateUtilities:error:] (in DevToolsCore)
 LogPlayLevel: env:  12  0x000000010f9d3f76 +[XCCodeSignContext prepareForCodeSigningWithMacroExpansionScope:certificateUtilities:] (in DevToolsCore)
 LogPlayLevel: env:  13  0x000000010f94041e -[XCProductTypeSpecification computeDependenciesWithMacroExpansionScope:] (in DevToolsCore)
 LogPlayLevel: env:  14  0x000000010f9e58eb -[XCNativeTargetDGSnapshot(DependencyGraphCreation) computeDependenciesWithMacroExpansionScope:] (in DevToolsCore)
 LogPlayLevel: env:  15  0x000000010f8be3fa -[PBXTargetBuildContext createDependencyGraphWithTargetDGSnapshot:] (in DevToolsCore)
 LogPlayLevel: env:  16  0x000000010f8dbe0a -[PBXTargetBuildContext(DependencyGraphEvents) dg_setTargetSnapshot:] (in DevToolsCore)
 LogPlayLevel: env:  17  0x000000010f8da9a8 -[PBXTargetBuildContext(DependencyGraphEvents) processDependencyGraphEvents] (in DevToolsCore)
 LogPlayLevel: env:  18  0x000000010f937d60 -[XCBlockQueue _processNextBlockInThreadSlotNumber:] (in DevToolsCore)
 LogPlayLevel: env:  19  0x000000010f938030 -[XCBlockQueue _processBlocksInThreadSlotNumber:] (in DevToolsCore)
 LogPlayLevel: env:  20  0x00007fff965ab90a __NSThread__main__ (in Foundation)
 LogPlayLevel: env:  21  0x00007fff8f1fe268 _pthread_body (in libsystem_pthread.dylib)
 LogPlayLevel: env:  22  0x00007fff8f1fe1e5 _pthread_body (in libsystem_pthread.dylib)
 LogPlayLevel: env:  23  0x00007fff8f1fc41d thread_start (in libsystem_pthread.dylib)
 LogPlayLevel: CommandUtils.Run: Run: Took 1.843373s to run env, ExitCode=134
 LogPlayLevel: ErrorReporter.Error: ERROR: AutomationTool error: CodeSign Failed
 LogPlayLevel: BuildCommand.Execute: ERROR: BUILD FAILED
 LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception:
 LogPlayLevel: Program.Main: ERROR: Exception in IOS.Automation: CodeSign Failed
 LogPlayLevel: Stacktrace:   at IOSPlatform.CodeSign (System.String BaseDirectory, System.String GameName, System.String RawProjectPath, UnrealTargetConfiguration TargetConfig, System.String LocalRoot, System.String ProjectName, System.String ProjectDirectory, Boolean IsCode, Boolean Distribution) [0x00000] in <filename unknown>:0
 LogPlayLevel:   at IOSPlatform.Package (AutomationTool.ProjectParams Params, DeploymentContext SC, Int32 WorkingCL) [0x00000] in <filename unknown>:0
 LogPlayLevel:   at Project.Package (AutomationTool.ProjectParams Params, Int32 WorkingCL) [0x00000] in <filename unknown>:0
 LogPlayLevel:   at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0
 LogPlayLevel:   at BuildCookRun.ExecuteBuild () [0x00000] in <filename unknown>:0
 LogPlayLevel:   at BuildCommand.Execute () [0x00000] in <filename unknown>:0
 LogPlayLevel: Program.Main: ERROR: CodeSign Failed
 LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
 LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1
 LogPlayLevel: Domain_ProcessExit
 LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
 LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 15.967913
 LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully.
 PackagingResults:Error: Error Launch failed! Unknown Error
Product Version: Not Selected
Tags:
more ▼

asked Mar 13 '15 at 02:11 PM in Packaging & Deployment

avatar image

romfeo
105 9 13 22

avatar image Ravlek STAFF Mar 13 '15 at 02:17 PM

I am downloading Xcode 8.2 right now. I'll let you know if I run in to the same thing. It looks like the call to code sign using Xcode crashed due to a bad dependency graph. Hopefully, if it is something we are doing wrong, I will be able to reproduce pretty quickly.

-Pete

avatar image romfeo Mar 13 '15 at 02:25 PM

Is apportable essential for iOS deployment from Unreal...

avatar image Ravlek STAFF Mar 13 '15 at 02:32 PM

No, first time I had ever heard of it :)

-Pete

avatar image romfeo Mar 13 '15 at 02:46 PM

Goo catch Pete!!! After removing apportable (SBAndroid plugin from Spritebuilder), I was able to successfully build my project for iOS

avatar image Ravlek STAFF Mar 13 '15 at 02:58 PM

Glad it's now working for you. Can't take all of the credit, another one of the guys here noticed the android tag in the Xcode output first :)

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Looking more closely at your output, it might be something to do with com.apportable.platform.android. Do you have Apportable installed? If so, this link talks about having issues with it after the update

http://forum.spritebuilder.com/t/xcode-6-2-problem-with-spritebuilder-and-apportable/3276

My guess is they just haven't updated the plugin to work with the updated Xcode yet, or you might just need to check if it has been updated.

-Pete

more ▼

answered Mar 13 '15 at 02:23 PM

avatar image

Ravlek STAFF
1.9k 4 6 34

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question