Creating a Jedi Like Force Grab System in Blueprints
I hope all is good in life!
My team and I are trying to create a "Jedi Physics" system - in which a player can "force" grab an opponent and toss them like a ragdoll. Ideally, the opponent will only be affected by this "force" if they are in a certain proximity range near the player.
The object is to develop a small melee game - where players try to "force grab" eachother and fling eachother off the edge of a floating arena in space.
This is a good example of what we are looking for :
I was having a really hard time finding a solution to this problem - yet - I cannot imagine it can be that difficult to develop in blueprints. Any help would be really appreciated - as I do not know where to start.
May the force be with you all - and I hope that you all have a great day!
asked Mar 13 '15 at 06:00 PM in Blueprint Scripting
Hi Kiwikah, have you seen this tutorial?
It shows how to create a Skyrim-style physics object dragging system, which is quite similar to what you want to achieve (with some modifications to range, strength, max weight etc.).
Hope this helps.
answered Mar 13 '15 at 07:02 PM
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