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Creating a Jedi Like Force Grab System in Blueprints

Hey All,

I hope all is good in life!

My team and I are trying to create a "Jedi Physics" system - in which a player can "force" grab an opponent and toss them like a ragdoll. Ideally, the opponent will only be affected by this "force" if they are in a certain proximity range near the player.

The object is to develop a small melee game - where players try to "force grab" eachother and fling eachother off the edge of a floating arena in space.

This is a good example of what we are looking for :


I was having a really hard time finding a solution to this problem - yet - I cannot imagine it can be that difficult to develop in blueprints. Any help would be really appreciated - as I do not know where to start.

May the force be with you all - and I hope that you all have a great day!

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asked Mar 13 '15 at 06:00 PM in Blueprint Scripting

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Kiwikah Inc
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Hi Kiwikah, have you seen this tutorial?


It shows how to create a Skyrim-style physics object dragging system, which is quite similar to what you want to achieve (with some modifications to range, strength, max weight etc.).

Hope this helps.

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answered Mar 13 '15 at 07:02 PM

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avatar image Kiwikah Inc Mar 14 '15 at 01:30 PM

I am going to try this out! Thank you very much!

Read through the tutorial - it seems like a good starting place. Ideally - instead of weight as a parameter of picking up or not - I would like to set it at near death - because I want this to be a final blow.

i.e 20% health left - characters are able to be picked up for "rag doll throw"

But thank you n008 - I will let you know

avatar image Kiwikah Inc Apr 17 '15 at 06:46 PM

I am getting pretty far with this tutorial - but somethings adrift - am I the only one who wants to do this? Is there a simpler action i.e - "grab physics component" - that I am missing - this tutorial really dives deep with the "weight/mass" variable - and I don't really care for that.

What I am trying to do - is have a button press - that "force grabs" - whatever the line trace overlaps.

avatar image Kiwikah Inc Mar 31 '16 at 02:40 PM

Any idea how to apply this trick to an enemy AI? My goal is to shoot enemy players down with a "Kamehaha" (DBZ) type attack - and when they reach a certain level of health - be able to grab them and flick them like ragdolls. I tried to add "Pawns" to the object type array class - but to no avail. Any ideas?

Thank you thank you - I will show screenshots later if need be =D

  • Alex

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MrFansticGhost just put a step by step tutorial on how to do this! God is good! Thank you Mr Ghost man!


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answered May 08 '15 at 01:32 PM

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Kiwikah Inc
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