Resize a mesh within project
Every single mesh I import, it ALWAYS says it's so small. In Unity it's usually a decent size. But in Unreal Engine 4, I can only see it if I zoom in to the scene VERY closely, and I usually have to select the specific object and set the scale to 64.00+ on all axis. Why can't I just do it to the mesh itself in Unreal Engine 4, for example clicking on it and setting the scale of the mesh itself to 64.00 so all objects using the mesh start at that scale.
asked Mar 13 '15 at 07:41 PM in Using UE4
You can do it - open your mesh, and under "Build Settings" there is "Build Scale" option. There you can resize the mesh in all 3 axes. Remember to click "Apply Changes" after setting a new scale.
answered Mar 13 '15 at 07:59 PM
when you import your mehses as an fbx you can scale them up, by editing the unform scale. As far as I know this is only possible when importing, so you may have to reimport you meshes manually. I dont know if this setting is available when importing an other format.
answered Mar 13 '15 at 08:03 PM
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