Closed mesh still hollow destructible mesh

i have multiple closed fbx meshs with volume and still will only get hollowed out destructible meshs when i create a destructible mesh out of them

Hi RydgeMrPinky,

I know you may have figured this one out by way of us discussing on this post, but wanted to make sure that this was answered here as well.

Other AnswerHub post: Solid objects losing faces during destructible mesh - Asset Creation - Epic Developer Community Forums

With destruction meshes it’s imperative that they are a single mesh that is closed.

You cannot use multiple closed meshes in a single destruction mesh otherwise you’ll get holes like you’ve described and that are demonstrated in the post above.

You will need to make it a single contiguous mesh in order for it to function properly.

Thank you!

Tim