how to move around in first person?

I created a level from scratch. And i added a player start in that level. When i click on play, i can move around with wasd keys. The problem is, my camera just floats around. So it’s not like in first person template where you can jump with space bar and you fall back to the ground. I could create a level in first person template, but i don’t know how to remove those arms with weapon, projectiles and crosshair.

It’s pretty easy to remove those arms:

  1. open the fps blueprint - go to the “viewport” tab - delte the “Mesh1p” which you can find in the component tab (left upper side)
  2. go to the event graph and delte the entire projectile part (spawn projectile comment box) - click on compile and close the fps blueprint
  3. now go to the first person gamemode blueprint - at “HUD classe” choose “HUD”
  4. now it should work :slight_smile:

When you want to do it in a clean project, you will have to add a key event which you will have to connect with a “jump node”

Hey DuxCro,

The reason that you’re not getting the exact result that you want out of your project is because the camera in ‘First Person’ is actually attached to the character. So what I’ve done for you is gathered a few different documents that describe our camera and the function, hopefully it’ll help with what you’re trying to achieve.

Have a great weekend! :slight_smile: