How to make a texture/material tile larger on landscape?

The texture size is 2048x2048. In the material, it’s set to wrap mode, not clamp. This is what it looks like after putting it on a landscape:

As you can (hopefully) see, the lava texture is tiled way too much. It should be ‘bigger’ on the landscape. I’m fine if it’s just a little bit blurry, but it shouldn’t since it’s 2048x2048. How do I make it “tile less/have bigger tiling size”?

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In your landscape’s material, hook up a TextureCoordinate node to the UVs input of your texture. The UTiling and VTiling properties of the TextureCoordinate node will let you scale up or down. Using a value of < 1 will “make the texture bigger”. A value of 0.5 will ‘double its size’. 0.25 will ‘quadruple its size’.

Best way I found from Unreal Documents is to go into your Material and add “LandscapeLayerCoords” and connect them up to your UV’s. In the details panel of the “LandscapeLayerCoords” push the MAPPING SCALE up to around 5 or 6; depending on the size of your texture.

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