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Can anyone help me create a superman flying effect?

i'm trying to create a superman flying effect with my custom character using the third person template.

I want to create people that's trapped in high buildings and I want to create this flying effect to save them. For example.. I want to press a button to take of but hover at first and when I press for example shift and W the super speed will kick in. I've been working over nights searching and trying to figure it out. I bought DVD's at Digital Tutors to learn more and more about unreal engine 4. Its one of the greatest programs I've ever worked with and I would really like to do this one effect.

If anyone would please post a tutorial or something a would really really appreciate it! Thanks for reading my post, looking forward for your reply.

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asked Mar 14 '15 at 07:23 AM in Blueprint Scripting

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Marno
19 6 8 11

avatar image RimmyD Mar 15 '15 at 07:43 PM

This is a huge question and honestly hard to start answering. What part is currently your stopping block? If you have watched all of the content you mentioned you should already have some basic understanding of player controller and pawns. The key technical issues here seem to be:

Input Changing physics from walk to flying Controls for walking and flying

On top of that you need content for character, animations for the character, etc.

avatar image Marno Mar 15 '15 at 09:01 PM

Hi RimmyD Thanks for your reply. This is how far I've got in this effect. alt text But the problem here is, it rises up to fast and I have no control in the air. Yes I can go left, right, forward and back but the character moves on its own too when I press the "F" key. I would like to add a animation montage to let him hover in the air until I press the "W" key then have another animation montage for him going forward etc... But can I fix the "Rise up to fast" and the controlling when in the air?

flying.jpg (68.9 kB)
flying.jpg (68.9 kB)
avatar image RimmyD Mar 17 '15 at 02:07 AM

So your key here is you do not want to alter the world (gavity) but change the physics state of your character. You want to change from the default physics "Walking" to "Flying". Then you can take advantage of the already existing physics for flying your guy around. Check out the flying example content if you want to see how Epic handles controls and such.

You can refer here for some quick info on how to change your character's physics state to flying:

https://answers.unrealengine.com/questions/88390/how-to-make-blueprints-can-swith-to-flying-mode.html

avatar image Marno Mar 17 '15 at 08:06 AM

WOW! Thank you very much

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