Shader error on autogenerated material

I get such error

Error [SM4] (Node TextureSample) Coercion failed: Parameters.TexCoords[0].xy: float2 → float3

just when I try to create a material from imported dxt5 dds cubemap texture (autogenerated material, tried many things and I can’t help it).

Does anyone know a possible solution for this? (Or should I put this in bug reports? :P)

Hey Lympho -

HDR Textures are a little different and require a Cubemap Parameter instead of the default Texture sample generated with the auto generated materials. You then will need either a reflection vector if you are using the HDR image as a ambient cubemap or a camera vector multiplied by (-1,-1,-1) if you are using it for a sky sphere.

Thank You

Eric Ketchum

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