I dont know if it is a bug or if I pressed just a wrong button…
When I create a spline in a BP and drag it into the world, it just shows the root object node to transform in the world but not the actual spline and its points. When I procedurally add a mesh, it is displayed once, between the two points that are automatically created with the spline. But I neither can see any or edit / add any points of the spline. I am in the transform mode, lit, and perspective view. Is there any option that is necessary to see the spline points? It worked 5 minutes ago and I didn’t change anything, maybe by accident…