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How can I stop the character movement for a period of time?

The animation and damage apply are working perfetly, the thing is that while its doing the animation (flipbook) I want him to stay in place (ignore movement inputs).

This is the currently blueprint: (Hit2 variable is for the combo mechanism)

Tryed using StopMovementImmediatly but he just stops for a moment and than walks again if I am holding the movement input.

Is this even possible? Thanks in advance!

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asked Mar 14 '15 at 07:47 PM in Blueprint Scripting

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You can use disable input, and use a delay node for a specified period of time.

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answered Mar 14 '15 at 08:26 PM

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avatar image tcK1 Mar 14 '15 at 09:54 PM

It worked! Thanks =)

avatar image Dani0464 Jun 24 '17 at 09:31 AM

Yeyyyy Thank you a lot! And for enabling movement connect a "enable input"

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