How can I stop the character movement for a period of time?
The animation and damage apply are working perfetly, the thing is that while its doing the animation (flipbook) I want him to stay in place (ignore movement inputs).
This is the currently blueprint: (Hit2 variable is for the combo mechanism)
Tryed using StopMovementImmediatly but he just stops for a moment and than walks again if I am holding the movement input.
Is this even possible? Thanks in advance!
asked Mar 14 '15 at 07:47 PM in Blueprint Scripting
You can use disable input, and use a delay node for a specified period of time.
answered Mar 14 '15 at 08:26 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here