How can I stop the character movement for a period of time?

The animation and damage apply are working perfetly, the thing is that while its doing the animation (flipbook) I want him to stay in place (ignore movement inputs).

This is the currently blueprint:

(Hit2 variable is for the combo mechanism)

Tryed using StopMovementImmediatly but he just stops for a moment and than walks again if I am holding the movement input.

Is this even possible?
Thanks in advance!

You can use disable input, and use a delay node for a specified period of time.

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It worked! Thanks =)

Yeyyyy Thank you a lot! And for enabling movement connect a “enable input”

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