When I unpossess vehicle. Vehicle not slows down.
I don't know what I am doing wrong, but when I unpossess vehicle in Vehicle template than it will driving straight. It stops really slow, wheels are spinnig even if it hits wall.
Probably misreading some inputs for vehicle movement, because when I release throttle and I have it possessed. It will stop in much shorter distance. Even when I try reset input's in "Unpossessed" event like that:
For example: You can try unpossess vehicle when you gain some speed and turn. Vehicle still go ahead and turn.
Is that some my problem in workflow or it's bug?
I have proper solution, but it is C++ only:
You need to create custom vehicle component and override function UpdateDrag(), also you need to call another custom function (FullClearInput) before leaving vehicle with no controller.
Epic, this should be available out-of-box.
answered Feb 10 '16 at 11:18 PM
It has the answer to your question and it also has a multiplayer-ready sample.
answered Mar 14 '15 at 11:45 PM
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