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How do I launch a server?

I've done some work and I want to try my game outside of the editor. But I'm not sure how this works. I've seen this wiki page; https://wiki.unrealengine.com/Networking/Replication#Creating_a_server and I've tried running the command after I launch the game, but nothing happens.

Like I package out in development mode, open the game and type in " ?listen -game" is that the wrong way to do so?

Where and when should I run it and is the formatting I've given wrong?

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asked Mar 15 '15 at 12:03 AM in Blueprint Scripting

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fanzypantz
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avatar image eXi Mar 15 '15 at 01:31 AM

Normaly you would create a button or something that calls "open YOURLEVELNAME?listen" in the console.

But if you want to create a server when starting the game, you would need to add "YOURMAPNAME?listen -game" to your .exe command.

If you do this over the CMD, you would search for your .exe game file and do something like "MyGame.exe MyMap?listen -game" and hit enter.

Or you add "MyMap?listen -game" in the settings of the exe (rightclick etc).

I have never done this, but i assume this is the way to do it.

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