How do I launch a server?
I've done some work and I want to try my game outside of the editor. But I'm not sure how this works. I've seen this wiki page; https://wiki.unrealengine.com/Networking/Replication#Creating_a_server and I've tried running the command after I launch the game, but nothing happens.
Like I package out in development mode, open the game and type in " ?listen -game" is that the wrong way to do so?
Where and when should I run it and is the formatting I've given wrong?
asked Mar 15 '15 at 12:03 AM in Blueprint Scripting
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