[4.7.2] Incorrect behavior in Blueprint when renaming input pins after collapsing a Gate node

I was cleaning up some of my Blueprints by using Collapse Nodes feature. I discovered that after collapsing a Gate node, renaming input pins to collapsed graph node also incorrectly updates input pins on Gate node.

I’m using version 4.7.2 from launcher.

Repo:

Step 1: Create following blueprint graph:

34215-image1.png

Step 2: Select Gate node and use Collapse Nodes. This makes following graph:

34216-image2.png

With contents of collapsed graph as follows:

34217-image3.png

Step 3: Open collapse graph, select Inputs node, and rename any of input pins. This will incorrectly update input pins on Gate node as follows:

34218-image4.png

This Blueprint will no longer compile. Simply breaking one of pins to Gate node will reset Gate node to its proper state.

Hi Lee,

Thanks for your report! I was able to reproduce this in 4.7.2 as well as our main internal build, and I’ve entered a bug report for it (UE-11874). I’ll let you know when I see any update on it. Thanks for posting workaround for it as well!

Hi Lee,

Just wanted to let you know that this has been fixed internally and should be working in 4.9 once that is released. Thanks again!