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Moving object in editor: objects snapping to random points in space.

I've been having a problem when moving objects within my scene, they are jumping or snapping to seemingly random points in space. These are neither grid points, nor anything related to nearby objects. I cannot find anything in my Select and Translate settings that changes my results. The same problem is occurring in both local and global translation modes, and persists regardless of perspective or orthographic view.

As an example: I have an object presently sitting at X: -210 Y: 190 Z: 600

Grid snapping is set to 5 units.

When I grab the Y translate handle, the object jumps to a new location. In this case: X: -183 Y: 231 Z: 598

Any help would be most appreciated.

Product Version: Not Selected
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asked Mar 15 '15 at 03:43 AM in Using UE4

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avatar image Naveed Nov 16 '15 at 05:39 PM

I've had this problem for a while now and I'm thinking it may have something to do with collision settings but still haven't gotten to the bottom of it.

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SOLUTION: In your Editor window go to the Settings drop down menu - then go to Snapping - if 'Enable Actor Snapping' is ticked, untick it. OR the shortcut key is CTRL + SHIFT + K

Hope this helps :).

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answered Apr 08 '17 at 07:18 AM

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avatar image DrNoodles Jun 13 '19 at 05:20 AM

Helped me, thanks!

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