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Enabling Motion

Hello there, I've been searching around for a while and haven't really ran across anything that could help me. I'm currently working on an inventory system and want to disable character movement/camera movement upon entering the inventory which i achieved by checking if the inventory is open and if true disable movement. But the problem is upon closing the inventory movement is not restored, is there a way to re-enable movement that I'm missing? Any help is appreciated, thank you for your time.

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asked Mar 15 '15 at 06:37 AM in Blueprint Scripting

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avatar image Erasio Mar 15 '15 at 12:56 PM

How exactly are you disabling your movement?

avatar image Valmont Deimon Aug 29 '15 at 11:30 PM

Probably with the Disable Movement node, (Target is Character Movement Component,) I had a similar issue, as there isn't an Enable Movement node. Or at least not that I can find. I just used the Disable Input node instead, as there is an Enable Input node.

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2 answers: sort voted first

You can re-enable movement by calling SetMovementMode and specifying the type of movement you want to return to.

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answered Oct 28 '15 at 09:21 AM

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Hello Dropshot,

The above answer from Valmont Deimon is a viable answer. I did notice that there was not an Enable Movement node so I have submitted a request (UE-22657) to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it a great day

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answered Oct 27 '15 at 07:04 PM

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Rudy Q ♦♦ STAFF
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avatar image TorQueMoD Feb 12 '16 at 09:46 PM

JamesG's answer should be changed to the correct one as disable input also disables the player's ability to look around which might not be the result you are looking for. In my case I just want to stop them from walking, not looking.

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