Enabling Motion

Hello there, I’ve been searching around for a while and haven’t really ran across anything that could help me. I’m currently working on an inventory system and want to disable character movement/camera movement upon entering the inventory which i achieved by checking if the inventory is open and if true disable movement. But the problem is upon closing the inventory movement is not restored, is there a way to re-enable movement that I’m missing? Any help is appreciated, thank you for your time.

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How exactly are you disabling your movement?

Probably with the Disable Movement node, (Target is Character Movement Component,) I had a similar issue, as there isn’t an Enable Movement node. Or at least not that I can find. I just used the Disable Input node instead, as there is an Enable Input node.

Hello Dropshot,

The above answer from is a viable answer. I did notice that there was not an Enable Movement node so I have submitted a request (UE-22657) to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it a great day

You can re-enable movement by calling SetMovementMode and specifying the type of movement you want to return to.

answer should be changed to the correct one as disable input also disables the player’s ability to look around which might not be the result you are looking for. In my case I just want to stop them from walking, not looking.