Hello there, I've been searching around for a while and haven't really ran across anything that could help me. I'm currently working on an inventory system and want to disable character movement/camera movement upon entering the inventory which i achieved by checking if the inventory is open and if true disable movement. But the problem is upon closing the inventory movement is not restored, is there a way to re-enable movement that I'm missing? Any help is appreciated, thank you for your time.
asked Mar 15 '15 at 06:37 AM in Blueprint Scripting
You can re-enable movement by calling SetMovementMode and specifying the type of movement you want to return to.
answered Oct 28 '15 at 09:21 AM
The above answer from Valmont Deimon is a viable answer. I did notice that there was not an Enable Movement node so I have submitted a request (UE-22657) to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.
Make it a great day
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