[C++] Component details are collapsed in BP
I have created a UStaticMeshComponent and USphereComponent and gave them EditAnywhere modifiers on UPROPERTY() but when I extend from BP I get it's details collapsed. Any idea how to make them expanded?
but if I add from BP it's expanded. Any ideas?
asked Mar 15 '15 at 08:34 AM in C++ Programming
Was just searching for this myself. Need to use UPROPERTY( ...,VisibleAnywhere,..)
answered Apr 28 '17 at 11:39 PM
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