[C++] Component details are collapsed in BP

I have created a UStaticMeshComponent and USphereComponent and gave them EditAnywhere modifiers on UPROPERTY() but when I extend from BP I get it’s details collapsed. Any idea how to make them expanded?

but if I add from BP it’s expanded. Any ideas?

Was just searching for this myself. Need to use UPROPERTY( …,VisibleAnywhere,…)