I have followed your tutorial on Creating the Inventory and Action Menus, I have also followed 3 other tutorials that do the same thing slightly differently…
All i frigging want is a health bar, 6hrs and still no health bar.
I have the HUD Showing up fine, The health bar, energy bar and mood bar… I event followed the tutorial exact with the pickups just in case that’s the reason i couldn’t just deconstruct it from the examples.
The health bar just doesn’t show it’s value? I mean i set it as green, If i move the slider i can see it works fine, but hit play and nothing its just grey… I was getting some Accessed none errror but after pulling my whole project apart many many times to try fix this small issue I no longer get that error… However i have followed the tutorials over and over!.. If it helps, I have started my project off the twinstick shooter example.
This should be simple, I have spent all day searching for this issue. someone help please? Is this a 4.7.2 bug?
As you can see in pic one i have the bind setup to retrieve the health (I have tried using player controller instead of player character, also have tried creating a reference to mycahracter then getting the health value both do not work)
In mycharacter blueprint you can see that i am calling the hud! what else am i missing? incase i forgot to screenshot something else, Obviously like i said i have followed your tutorials to the T so if i forgot to screenshot something my bad, but you can assume it’s exactly as it is in the tutorial.
Oh and i have alreadyb loaded up the example in another instance and compared everything, It seems everything is the same and yet it works in the downloaded example but not in mine.! I have watched so many frigging videos and tried this over and over