Make setOwner Blueprint callable

Hi,

i stumbled across this while trying to get my multiplayer shooter running.
There is a blueprint node to get the “owner” of this actor (which is needed for replication purposes), however there is no node to set this owner.
I have a character which owns weapons (well basically it should “own” them but at the moment this seems to be impossible to manage in blueprints?) and from what I’ve understood so far is, that when I manage to make the player really “own” the weapons, these weapons are able to call RPCs in their own blueprints (e.g. "ServerSpawnBullets), is this right so far?
If so, I’d love to have an option to set the owner of an actor via blueprints!

Cheers
Theo

Possess node: https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/PossessPawns/Blueprints/index.html

Thanks a lot I’ll have a look at it!

unfortunately this is not what i was looking for since the weapon shouldn’t be possed but rather be owned by the player. :frowning:
Any comments from offical side?