creating multiple instances of the same actor

so i got the basic code set up

if (i > 0)
{
	FVector NewLocationd;
	
	NewLocationd.X = 100;
	NewLocationd.Z = 100;
	NewLocationd.Y = 100;


	NewActor = GetWorld()->SpawnActor<AMyActor>(GetClass(), NewLocationd, FRotator::ZeroRotator);


	NewActor->i = i - 1;
	i = 0; 

}

the actor i got has a cone shape and goes up because of another function, what i would expect to happen is that this one would be spawned at location x 100 , y 100 and go up along the z axis,

but i still only see the original cone going up not 2 as i would expect, no errors or anything like that so i was wondering if it was because
i set the cone shape in the unreal editor and it doesnt carry over to the newly created actor? if thats the case how do i make it visible as a cube or a cone?

Hi Hamsturinn,

We noticed that this is a duplicate post of this question: creating multiple instances of the same actor - Community & Industry Discussion - Epic Developer Community Forums

We will be closing this post in order to focus the discussion in one place.

Thanks,

TJ