Hi,
I have huge problems with color banding in my project. The walls of my room have these artefacts after baking the light. This looks really terrible. I have increased the light map size, disabled texture streaming and so on. But nothing helps. The lightmass settings should also be ok. What can I do to solve this problem?
Please have a look at our Lighting Troublshooting Guide, found here specifically the section called, Why is there shadow splotches on my static mesh?, or How to clean those dirty lightmaps?