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Simulation-style camera controller?

So I'm relatively new to UE4 (coming from Unity, lovin' it so far), and I've been following all the tutorials on the wiki to get familiar with the engine.

I'm wanting to make a simulation game. For this I want a camera controller that is similar to Sim City, ie. mouse wheel zooms in and out, pressing and holding mouse wheel while moving the mouse will rotate the camera, and having the mouse pointer near the edge of the screen will pan in that direction.

Is this possible? As far as I learned, you need to have some sort of player in the scene in order to control a camera with user input mappings. I'm just confused on how I would implement this.


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asked Mar 15 '15 at 06:28 PM in C++ Programming

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avatar image GFA-SkyRanger Sep 02 '17 at 07:58 PM

I like to do that, too, but its hard to find nice and clean tutorials.

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