[ Feature Request ] Pause and/or slowdown Particle system in editor

sometimes my particle systems (especially if they include ribbons) get really hard to see glaring issues because they move so fast.

im really hoping you could add a Pause button to stop the progression of the particle system just so i could get a closer look at the way things are at that moment. even better would be a way to pause at a specific time from start of particle system, EX. cause the whole system to pause at 1 second for me to check out stuff, change some values, click restart sim and it pauses again a 1 second in for me to see changes.

at the very least a play slow would be cool, play at half speed, quarter speed, eighth speed.

i understand theses are probably huge requests and possibly not that required by other people, but i could see it being really helpful.

Try pulling down the console and typing slomo .1, set it to slomo 1 to return to regular play speed.

You can also setup a Blueprint to spawn your FX and control time dilation when they are spawned.

For instance you could setup a level blueprint in a test map, or an actor blueprint to spawn FX at specific speeds based on the key you press.

Or you can add an actor, set the time dilation on the actor, select the actor, then press / to spawn the selected effect.

If you press Shift+/ it will spawn all of the effect actors placed in your level.

good ideas thx