bug speed animation movement
I modified the script using rpc "topdown controller" to make it work in multiplayer mode with a dedicated server , but faced with a motion tween on the client character for himself. In the active client character walks and runs in an inactive client . http://youtu.be/Oas_AilsOzs How to fix it?
Currently, Client side pathfinding is not supported. I'm actually amazed you were able to get it to work even a little bit! There is a report in our system for this functionality (UE-12429), though the developers don't know how soon they'll be able to handle it. I'll post here when I see any update on it.
Your solution is probably not working properly because it's running everything through the server, and there is some delay between server and client. General movement like this is not intended to be performed over the network. For now, if you need to implement click-to-move functionality in a multiplayer game, you'll probably need to create a custom solution that doesn't use the navmesh.
answered Mar 25 '15 at 04:00 PM
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