RayTraced Shadows and "Two sided Foliage" Bug?

Hello,

I seem to have found a bug in 4.7.2

If directional light has Dynamic cascaded shadows enabled foliage looks correct!
But if I disable cascaded shadows and rely completely on ray traced shadows “Two Sided Foliage” shading model doesnt work correctly?
Cascaded shadows on the left and ray trace on the right:

Hey Gheromo -

I have been tracking down your issue and can see that the Cascaded shadows are producing a slightly better transmission mask for the two sided foliage than the Distance Field Soft Shadows. I was in the process of testing this internally and have noted a marked improvement in the rendering of this shader model internally. Our engineers have already found and improved on this particular limitation. The improvements should be coming with the next major engine release, in the meantime, I would suggest upping your distance resolution in the Static Mesh Editor (not much) but a little can help get the edge details which appears to be your biggest problem above.

Thank You

Eric Ketchum

Thanks for you answer Eric! Looking forward to the new release with all the awesome new tech!

By the way when you are talking increase Static mesh distance resolution, you are tlaking about “Distance Field Resolution Scale” or?

Thanks

Igor

Hi Igor -

Yes that is the setting of which I was referring. Adjusting that up can be costly so try small increments.

Eric Ketchum