3rd Person Level Streaming

I think this is a bug, but if you start with 3d side-scroller template and make some streaming maps streaming volume collision appears to be based on camera position, not character model. This could be something with default character blueprint that I am missing but capsule is definitely around model and not camera.

I’ve attached a video demoing issue, check left side of play viewport to see boxes coming in and out of “stream view” but only when stream volume contains camera and not character model.

Has anyone encountered this before? I don’t want to offset my stream volumes to make up for this, what solution did you use?

Hi Thothra,

camera location is authoritative for level streaming (and texture streaming as well), so a level isn’t loaded until camera enters volume. I’ve entered a feature request to allow an option to base this on player pawn rather than player camera (UE-12010), and I’ll let you know if I see any update on it. For now, you’ll need to adjust your streaming volumes to account for this.

Did you solve that ?
Today i solve that problem and now i have “process level streaming” with both: character and camera.
If one of them (character or cameraview/ or both) inside of level streaming volume then engine reacting on and load/unload levels automatically without BPs.