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Aim, Click, Teleport.

Hello, I was wondering if anyone knew of a way to teleport the player across a level to the position where they're aiming, and on top of this add a limiting perimeter of distance where the player can teleport. Kind of like this guy explained when he said "Instead of just teleporting the actor you can compute the new location as explained in my 1st comment then make vertical a line trace check upon this location to find the "ground" there and your teleport will follow the relief of your landscape (not sure if this is what you need but it seems to be a good idea)" in this post.

Thanks in advance, I look forward to people reaping the mechanic rewards from this one.

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asked Mar 16 '15 at 12:40 AM in Blueprint Scripting

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I think you already have the answer within your question.

When you click the mouse button, simply do a line trace along the control view forward vector. The teleport distance limit can be easily implemented by setting the trace length to whatever is the maximum teleport distance. If the trace returns a hit, you will get the trace hit location and slope from the HitInfo. Then you can simply set the location of your character to this new location.

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answered Mar 16 '15 at 03:22 AM

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avatar image lostbxa Mar 16 '15 at 03:26 AM

Only one problem with that, I have no clue how to put that into actual code as I have no experience with UE4

avatar image mindfane Mar 16 '15 at 03:29 AM

This shows how to do a trace toawrd the centre of your screen: https://answers.unrealengine.com/questions/109310/line-trace-from-screen-center-to-world-1.html

Once you have that setting the location is extremely simple and you can figure that out yourselves. All you need is to break the hit-info whcih will give you the location of hit (ie where you want to teleport your character to)

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