How to make persistent games with UE4 ?
We're new to UE4 (we come from the Unity world), and in a future game we plan to realize on this engine, we would like to have some persistent data storage in order to save the profile and the games of our players in a database on the net. Our first thoughts were to have a backend web service managing this database on the net that would be triggered by the client of the game through HTTP requests...
But what are your ideas about this? Are there some libraries allowing us to do that? Some plugins or services like Yahoo Games Network? The most effective way to achieve that goal?
asked Mar 26 '14 at 10:44 PM in C++ Programming
Give us some more details.
The short answer is that if you're trying to create a game where a player's character has persistence across multiple sessions, you will need to do some online work on your own to allow for that. We have online mechanisms to help you out, but we are not providing you with an out of the box server infrastructure for online games. There are many ways to achieve the goal of persistence -- you'll need to figure out what makes the most sense for your game.
answered Mar 27 '14 at 03:34 AM
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