Attached Actor set Rotation?
Hello, I am trying to set the rotation of an attached actor. I am tempting to do this using action inputs.
Right now, I spawn an actor from class at my "Spawn Location" (Arrow Component) using action "spawn" and flip/flop to detach actor. What I want to do is set actor rotation before the actor is detached..
I can change the rotation before the Actor is spawned using the input action, but I want to see the actor's rotation change during game play before the item is detached.
Should I be changing the rotation of the socket..? Im stumped!
Any help would be appreciated.
asked Mar 16 '15 at 05:54 AM in Blueprint Scripting
You can slap a Gate before the Detach Actor. Once the rotation is done, send an exec pin or custom event to the Open input on the Gate. That'll make sure your rotation happens first
That's the best answer I can give you based on your info provided. Idk if the player will be able to Flip Flop from A to B and back to A.... because that would be a different setup.
EDIT: Yeah I think I need info on what is happening here gameplay wise.
I have found a temporary solution to my issue.. I have to set the rotation via Event Tick from mycontroller. I know using event tick probably isn't the best method for this, but it is what I have come up with.
In the meantime I will try to find a way around using event tick. If you're interested this video demonstrates what I was trying to accomplish.
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