Hello!
I have a problem with BP Interfaces in 4.7.2.
So, I want to pass axis inputs (right and up) into interactive object.
Interface with such events and “AxisValue” inputs in this events, implemented in player character and interactive object as required. But it never fires in interactive object.
Here is setup:
When character overlaps interactive object, it set “Input To Interactive” boolean True for that character.
In character this boolean used to branch input between “AddMovement” and BPI’s events:
Finally in this interactive object BPI’s called in character used for test print string:
So, is it expected behavior? Can it be fixed or done by another way?
Thank you!