Hi.
I’m new in UE4. I want to figure out how engine manage assets loading and creation.
I find some docks about StreamableManager
and Asynchronous Loading but it’s manual loading of assets.
As i understand all, or major part of loading is implemented in UObjectGlobals
(in StaticLoadObject
etc.). It loads UPackage
and creates Linker
for it ( as i understand it resolves references to external packages) and after UPackage
has been created, the UObject
is returns.
Where can i find more info about automatic asset loading (in engine, not in UnrealEd) or where is start point of asset loading chain so i can step it in debugger?