I have a mesh that should collide with other static meshes (and trigger “OnActorHit”)
The mesh has a collision (i can walk around on it)
That thing can’t even trigger a BoxTrigger with “OnActorBeginOverlap”
The only thing that is able to trigger “OnActorHit” is a bullet that i fired. (if i place one in the level manually, it does not work)
That thing just moves through static walls, and I need it to stop when it hits a wall. (otherwise the player would be able to move it to a place where he cannot see it)
I even tried “OnActorBeginOverlap” for the Mesh and a Trigger Box… not working.