x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Creating Blueprints with objects from the Scene (World Outliner)

Hi, Is there any way to create a blueprints from objects that are in the scene? Something like Unity does with prefabs when you drag objects from the scene (Hierarchy) to the folders (Project).

I tryed copying the objects from the scene and then paste them into a blank blueprint, its copies the components (mostly MeshComponents in this case), but without any other information.

This would be very helful since it's very useful to create groups of objects that could be reused in different parts of the maps.

Thank you

Product Version: Not Selected
Tags:
more ▼

asked Mar 16 '15 at 01:02 PM in Everything Else

avatar image

TobiasRusjan
144 15 19 36

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

3 answers: sort voted first

Hey there. Had the same problem. I guess I found it. just click on the object you wanna use for it. Then go to the drop down point blueprints and select "Convert selected actor to blueprint class". hope thats what you was looking for.

more ▼

answered Feb 29 '16 at 09:54 PM

avatar image

DerAndre
11 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

Yes there is. Select the object in the scene and then go to your blueprint you want to use and right-click on an empty spot ... the 3rd or 4th line down should show you a link to the item you have selected previously ... clicking on that will add it as a reference to the object in your map.

more ▼

answered Mar 16 '15 at 01:55 PM

avatar image

qdelpeche
664 31 11 44

avatar image TobiasRusjan Mar 16 '15 at 02:03 PM

Thanks for the answer, but I couldn't find that. Where should I right click to get that option? By the way, what I'm looking for is not a reference for blueprint implementation, but to build a blueprint with multiple objects from the scene, like creating a group of objects so I can have copies of that.

avatar image qdelpeche Mar 16 '15 at 02:52 PM

Have you tried this? Set and Get an Actor Reference

I know what you mean ... let me see if I can do a screenshot for you ... but in the meantime try the above link.

avatar image TobiasRusjan Mar 16 '15 at 03:35 PM

Yes, I knew this, it's pretty cool but not what I'm looking for. You see, I need like a bunch of objects in every group (like lot of stones, plants, and many more things), and the idea is to have them in single object (blueprint in UE4) so I can drop them as one in the scene multiple times.

avatar image qdelpeche Mar 16 '15 at 03:38 PM

Ah. You should use the Foliage Replicator for stones and trees. If you don't want to use the foliage replicator then just add meshes to your blueprints from the components tab and then select the desired mesh and place it in the blueprint or programatically.

You would use your construction script in the blueprint to be able to manipulate these when placing them on a map. I do this with my crates to give them a random colour and rotation.

avatar image TobiasRusjan Mar 20 '15 at 02:48 PM

Thanks for the reply and sorry for the delay in responding. It's now really what I was looking for, I wanted to make something diynamically, but it's ok I figured a way to do so by adding automatically the objects to arrays and then duplicating them.

avatar image Stroganoff Nov 19 '15 at 01:15 PM

so there is no way of just drag and drop to create blueprints like prefabs in unity? And I suppose a matinee actor would be even harder to create a blueprint out of then static meshes? ^^

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

Hey there. Had the same problem. I guess I found it. just click on the object you wanna use for it. Then go to the drop down point blueprints and select "Convert selected actor to blueprint class". hope thats what you was looking for.

more ▼

answered Feb 29 '16 at 09:54 PM

avatar image

DerAndre
11 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question