Hi
I downloaded the source from github then copied the dependencies and option stuff into the folder, as instructed, and hit build.
The project builds and compiles without as much as a warning that I can see and is truly the most pain free project compilation I have ever had…
…but alas, nothing in life is this easy… As soon as the project starts to run, the entire things just crashes with the output I provide below. When I run the app outside of Xcode it also just starts, loads for a few seconds and then crashes. Any ideas on how I can get this editor up and running from source, please?
I downloaded the sources from GitHub again today and started from scratch. This time round I only included the dependencies and not the optional stuff but still have exactly the same issue.
I find it rather odd that the kit tries to create it’s own volumes on my system and then fails to find it. Not sure WHY it tries to do that or WHY it fails but not sure if that is the issue or not. It sure seems that, way though… that or something to do with the shader compilation… Apart from that I have no insights into this…
I am noticing stuff about conflicting entries, “Launch path not accessible” (I think this is the main problem), unusable shared cashes, read only caches, inability to find nodes and what not… Seems the thing builds like a dream but internally it is struggling to make any sense of itself…
Also worth noting is the line highlighted when this occurs is this one:
[ProcessHandle launch];
inside function FProcHandle FMacPlatformProcess::CreateProc
inside file FMacPlatformProcess.cpp
I would greatly appreciate your assistance in getting this to actually run, please.
I am including the log from my last build for your attention… and also the screen at which it hangs.
[link text][2]
Thanks in advance