I’m trying to find the location of a mesh component after I’ve ragdolled it and destroyed it’s collision capsule. For just one perfect second, I succeeded it, but then I changed something, installed an update, and after dozens of hours of tweaking, I still have yet to figure out what I did that worked before.
So what’s the best way you know of to find a mesh component’s location?
That has been what I’ve been trying, but it seems it doesn’t work. The blood effect I spawn in appears all over the place, such as well above the monster’s head, or 20 feet behind him.
I think I might have used something different before, which did work, but like I said, I can’t figure out what I did. Hours of tweaking haven’t revealed the answer.