Cast to for Spawning Issue
I've created a widget with two buttons each for spawning as different objects and i'm casting after the button click to a blueprint named MyGameInstance however the casting is failing. I know that the spawning function works as I had it working on the widget before however I want to have it on a separate blueprint to help with replication as currently client to client actors cannot see one another. Any Advice?
asked Mar 16 '15 at 03:05 PM in Blueprint Scripting
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