[UE 4.7]: Editor Plugin crash with SetTimer.

I’m using very simple SetTime in my installed Editor Plugin.

VS building well, but Editor is crashing in approx 73% of load.

That what I see in VS Output:

...
'UE4Editor.exe' (Win32): Loaded 'C:\Program Files\Epic Games\4.7\Engine\Plugins\ScriptPlugin\Binaries\Win64\UE4Editor-ScriptEditorPlugin.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'C:\Program Files\Epic Games\4.7\Engine\Plugins\Slate\SlateRemote\Binaries\Win64\UE4Editor-SlateRemote.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'C:\Users\vyudin\Documents\Unreal Projects\timers\Plugins\timerPlugin\Binaries\Win64\UE4Editor-timerPlugin.dll'. Symbols loaded.
[2015.03.16-15.19.09:537][  0]ModuleLog:Warning: *** Hi from Timer Plugin! ***
First-chance exception at 0x000007FEE6D00716 (UE4Editor-UnrealEd.dll) in UE4Editor.exe: 0xC0000005: Access violation reading location 0x0000000000000FA0.
Unhandled exception at 0x000007FEE6D00716 (UE4Editor-UnrealEd.dll) in UE4Editor.exe: 0xC0000005: Access violation reading location 0x0000000000000FA0.
...

My VS pointing on line 616 of SharedPointer.h from Engine Source, on this code:

	// NOTE: The following is an Unreal extension to standard shared_ptr behavior
	FORCEINLINE TSharedRef< ObjectType, Mode > ToSharedRef() const
	{
 		// If this assert goes off, it means a shared reference was created from a shared pointer that was nullptr.
 		// Shared references are never allowed to be null.  Consider using TSharedPtr instead.
		check( IsValid() );
		return TSharedRef< ObjectType, Mode >( *this );
	}

Please find attached source code of my plugin.
Can you advise my please how to avoid crashing? Thank you in advance!

My .cpp file:

#include "timerPluginPch.h"
#include "Module.h"
#include "LevelEditor.h"
#include "UnrealEd.h"

IMPLEMENT_MODULE(Module, timerPlugin);
DEFINE_LOG_CATEGORY(ModuleLog)

Module::Module()
{
}

void Module::StartupModule()
{
	UE_LOG(ModuleLog, Warning, TEXT("*** Hi from Timer Plugin! ***"));

	float Seconds = (float)FTimespan::FromMinutes(0.1).GetTotalSeconds();
	FTimerDelegate Delegate;
	Delegate.BindRaw(this, &Module::Ticker);

	GEditor->GetTimerManager()->SetTimer(TimerHandle_Ticker, Delegate, Seconds, true);
}

void Module::ShutdownModule()
{
}

void Module::Ticker()
{
	UE_LOG(ModuleLog, Warning, TEXT("--- T I C K ---"));
}

My header:

#pragma once

DECLARE_LOG_CATEGORY_EXTERN(ModuleLog, Log, All)

class Module : public IModuleInterface
{
public:
	Module();

	virtual void StartupModule() override;
	virtual void ShutdownModule() override;

private:
	FTimerHandle TimerHandle_Ticker;
	void Ticker();
};

plugin source code

did you ever figure this out? i’m having the same issue in 4.16