using CustomRotator?

Hello, I’m trying to rotate a texture sample, I searched before posting this question and I found that i must use “CustomRotator” as mentioned here “How to rotate 90 degrees the Texture Sample? - Asset Creation - Unreal Engine Forums
but it deform the texture or changes its color… I’m not sure if I’m doing it right but can you help please?!

Hey Yahiya Jasem,

I have successfully recreated your material blueprint. I’ve noticed that with the default settings, the texture of the floor loses quality and isn’t as sharp as it was when previously placed upon the floor. After switching around the nodes that you had, I have been able to straighten the material texture out for you. Basically, you had the shimmer from the metallic setting not being rotated like the rest of the materials therefore, it gave that deformed appearance.

Attached is a screenshot of the material blueprint that I created for you. If you have any further questions, please feel free to reply back to this thread.

Cheers!