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Game no longer spawns actor with odd error

For some reason, I switched from using a Game instance to a PlayerState to initialize my Menu and HUD elements. But now I have an issue where the menu works great, but going into the map just puts the camera at the center and spews out a ton of errors. Anyone know whats going on?

 LogNetPackageMap:Error: GetObjectFromNetGUID: Package GUID mismatch! Path: /Game/TeamFighters/Blueprints/Fighter, NetGUID: 11, GUID1: E0DF64EA4C9D99314B3258AC5B629093, GUID2: CADAAF3A40B5909FF946C7BDBF34A72A
 LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: /Game/TeamFighters/Blueprints/Fighter, Outer: NULL, NetGUID: 11
 LogNetPackageMap:Error: GetObjectFromNetGUID: Outer is broken. FullNetGUIDPath: [11]/Game/TeamFighters/Blueprints/Fighter.[9]Default__Fighter_C
 LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: Default__Fighter_C, Outer: NULL, NetGUID: 9
 LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object. FullNetGUIDPath: [11]/Game/TeamFighters/Blueprints/Fighter.[9]Default__Fighter_C
 LogNetPackageMap:Error: UPackageMapClient::SerializeNewActor. Unresolved Archetype GUID. Path: Default__Fighter_C, NetGUID: 9.
 LogNetPackageMap:Error: UPackageMapClient::SerializeNewActor Unable to read Archetype for NetGUID 70 / 9
 LogNet:Warning: UActorChannel::ProcessBunch: SerializeNewActor failed to find/spawn actor. Actor: NULL, Channel: 3
 LogNetPackageMap:Error: GetObjectFromNetGUID: Package GUID mismatch! Path: /Game/TeamFighters/GameModes/MultiplayerGame, NetGUID: 17, GUID1: 2240F1DE458E3761F52F35A091A4D83B, GUID2: B279F76949865AC122D05EBC9CF1ADC5
 LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: /Game/TeamFighters/GameModes/MultiplayerGame, Outer: NULL, NetGUID: 17
 LogNetPackageMap:Error: GetObjectFromNetGUID: Outer is broken. FullNetGUIDPath: [17]/Game/TeamFighters/GameModes/MultiplayerGame.[15]MultiplayerGame_C
 LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: MultiplayerGame_C, Outer: NULL, NetGUID: 15
 LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object. FullNetGUIDPath: [17]/Game/TeamFighters/GameModes/MultiplayerGame.[15]MultiplayerGame_C
 LogNetPackageMap:Error: GetObjectFromNetGUID: Package GUID mismatch! Path: /Game/TeamFighters/Maps/MPMap/QuarralsomQuarry, NetGUID: 29, GUID1: 9ECD37E44DCAC0E431C6D0B9EE8F92C9, GUID2: E81E44BB4D8CE7EAF64757A7FD88D7FF
 LogNetPackageMap:Error: GetObjectFromNetGUID: Outer is broken. FullNetGUIDPath: [29]/Game/TeamFighters/Maps/MPMap/QuarralsomQuarry.[27]QuarralsomQuarry
 LogNetPackageMap:Error: GetObjectFromNetGUID: Outer is broken. FullNetGUIDPath: [29]/Game/TeamFighters/Maps/MPMap/QuarralsomQuarry.[27]QuarralsomQuarry.[25]PersistentLevel
 LogNetPackageMap:Error: GetObjectFromNetGUID: Outer is broken. FullNetGUIDPath: [29]/Game/TeamFighters/Maps/MPMap/QuarralsomQuarry.[27]QuarralsomQuarry.[25]PersistentLevel.[23]QuarralsomQuarry_C_1
 LogNetPackageMap:Warning: SerializeNewActor: Static actor failed to load: FullNetGuidPath: [29]/Game/TeamFighters/Maps/MPMap/QuarralsomQuarry.[27]QuarralsomQuarry.[25]PersistentLevel.[23]QuarralsomQuarry_C_1, Channel: 5
 LogNet:Warning: UActorChannel::ProcessBunch: SerializeNewActor failed to find/spawn actor. Actor: NULL, Channel: 5
 LogPhysics:Warning: FConstraintInstance::GetRefFrame : Contained scale.
 LogNet:Warning: UpdateUnmappedObjects_r: Broken GUID. NetGuid: 15
 LogNetPackageMap:Error: GetObjectFromNetGUID: Outer is broken. FullNetGUIDPath: [29]/Game/TeamFighters/Maps/MPMap/QuarralsomQuarry.[27]QuarralsomQuarry.[25]PersistentLevel.[31]WorldSettings_1
 LogNetPackageMap:Warning: SerializeNewActor: Static actor failed to load: FullNetGuidPath: [29]/Game/TeamFighters/Maps/MPMap/QuarralsomQuarry.[27]QuarralsomQuarry.[25]PersistentLevel.[31]WorldSettings_1, Channel: 8
 LogNet:Warning: UActorChannel::ProcessBunch: SerializeNewActor failed to find/spawn actor. Actor: NULL, Channel: 8
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asked Mar 16 '15 at 04:39 PM in Blueprint Scripting

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DatenThielt
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Figured it out, There was an old server version running in the background (Found it in the task manager)

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answered Mar 16 '15 at 05:33 PM

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DatenThielt
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