Game no longer spawns actor with odd error

For some reason, I switched from using a Game instance to a PlayerState to initialize my Menu and HUD elements. But now I have an issue where the menu works great, but going into the map just puts the camera at the center and spews out a ton of errors. Anyone know whats going on?

LogNetPackageMap:Error: GetObjectFromNetGUID: Package GUID mismatch! Path: /Game/TeamFighters/Blueprints/Fighter, NetGUID: 11, GUID1: E0DF64EA4C9D99314B3258AC5B629093, GUID2: CADAAF3A40B5909FF946C7BDBF34A72A
LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: /Game/TeamFighters/Blueprints/Fighter, Outer: NULL, NetGUID: 11
LogNetPackageMap:Error: GetObjectFromNetGUID: Outer is broken. FullNetGUIDPath: [11]/Game/TeamFighters/Blueprints/Fighter.[9]Default__Fighter_C
LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: Default__Fighter_C, Outer: NULL, NetGUID: 9
LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object. FullNetGUIDPath: [11]/Game/TeamFighters/Blueprints/Fighter.[9]Default__Fighter_C
LogNetPackageMap:Error: UPackageMapClient::SerializeNewActor. Unresolved Archetype GUID. Path: Default__Fighter_C, NetGUID: 9.
LogNetPackageMap:Error: UPackageMapClient::SerializeNewActor Unable to read Archetype for NetGUID 70 / 9
LogNet:Warning: UActorChannel::ProcessBunch: SerializeNewActor failed to find/spawn actor. Actor: NULL, Channel: 3
LogNetPackageMap:Error: GetObjectFromNetGUID: Package GUID mismatch! Path: /Game/TeamFighters/GameModes/MultiplayerGame, NetGUID: 17, GUID1: 2240F1DE458E3761F52F35A091A4D83B, GUID2: B279F76949865AC122D05EBC9CF1ADC5
LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: /Game/TeamFighters/GameModes/MultiplayerGame, Outer: NULL, NetGUID: 17
LogNetPackageMap:Error: GetObjectFromNetGUID: Outer is broken. FullNetGUIDPath: [17]/Game/TeamFighters/GameModes/MultiplayerGame.[15]MultiplayerGame_C
LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: MultiplayerGame_C, Outer: NULL, NetGUID: 15
LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object. FullNetGUIDPath: [17]/Game/TeamFighters/GameModes/MultiplayerGame.[15]MultiplayerGame_C
LogNetPackageMap:Error: GetObjectFromNetGUID: Package GUID mismatch! Path: /Game/TeamFighters/Maps/MPMap/QuarralsomQuarry, NetGUID: 29, GUID1: 9ECD37E44DCAC0E431C6D0B9EE8F92C9, GUID2: E81E44BB4D8CE7EAF64757A7FD88D7FF
LogNetPackageMap:Error: GetObjectFromNetGUID: Outer is broken. FullNetGUIDPath: [29]/Game/TeamFighters/Maps/MPMap/QuarralsomQuarry.[27]QuarralsomQuarry
LogNetPackageMap:Error: GetObjectFromNetGUID: Outer is broken. FullNetGUIDPath: [29]/Game/TeamFighters/Maps/MPMap/QuarralsomQuarry.[27]QuarralsomQuarry.[25]PersistentLevel
LogNetPackageMap:Error: GetObjectFromNetGUID: Outer is broken. FullNetGUIDPath: [29]/Game/TeamFighters/Maps/MPMap/QuarralsomQuarry.[27]QuarralsomQuarry.[25]PersistentLevel.[23]QuarralsomQuarry_C_1
LogNetPackageMap:Warning: SerializeNewActor: Static actor failed to load: FullNetGuidPath: [29]/Game/TeamFighters/Maps/MPMap/QuarralsomQuarry.[27]QuarralsomQuarry.[25]PersistentLevel.[23]QuarralsomQuarry_C_1, Channel: 5
LogNet:Warning: UActorChannel::ProcessBunch: SerializeNewActor failed to find/spawn actor. Actor: NULL, Channel: 5
LogPhysics:Warning: FConstraintInstance::GetRefFrame : Contained scale.
LogNet:Warning: UpdateUnmappedObjects_r: Broken GUID. NetGuid: 15
LogNetPackageMap:Error: GetObjectFromNetGUID: Outer is broken. FullNetGUIDPath: [29]/Game/TeamFighters/Maps/MPMap/QuarralsomQuarry.[27]QuarralsomQuarry.[25]PersistentLevel.[31]WorldSettings_1
LogNetPackageMap:Warning: SerializeNewActor: Static actor failed to load: FullNetGuidPath: [29]/Game/TeamFighters/Maps/MPMap/QuarralsomQuarry.[27]QuarralsomQuarry.[25]PersistentLevel.[31]WorldSettings_1, Channel: 8
LogNet:Warning: UActorChannel::ProcessBunch: SerializeNewActor failed to find/spawn actor. Actor: NULL, Channel: 8

Figured it out, There was an old server version running in the background (Found it in the task manager)