In-game c++ change in actor data doesn't refresh
I've got a blueprint function that runs whenever I press a button in-game.
The function modifies a tilemap's data
PROBLEM: the changes are not applied till AFTER I stop and restart the application.
Code of blueprint function:
Ok, apparently after I change the tilemap data, I need to manually send an event that something changed. Apparently, the event doesn't matter: I can pass null. I add the below after the changes
answered Mar 16 '15 at 10:46 PM
If you have behavior like that it means there need to be update function somewhere, maybe this?
answered Mar 16 '15 at 07:49 PM
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