Hi everyone! I'm having problems with the collision of my character. I previously posted a question (months ago) asking about a boomerang weapon and I had problems with the collision and I didn't mind back then, but now I just want to get this out of the way. I want to destroy the weapon when it hits my character and somehow this only works sometimes. The bad collision results in my character somehow rising up with the weapon stuck inside its stomach and if I move it manages to destroy it. There's probably something wrong with my collision settings because I've tried to manage the destruction in both my character blueprint and my boomerang blueprint and the same behavior always occurs.
Here are some pictures, this is how I try to destroy the weapon in my bp:
Here's how I set the character variable's value(I don't know if this is necessary):
Here are my settings for the character's capsule's collision:
Here's the settings of the mesh's collision:
Any help will be appreciated, thanks!
asked Mar 16 '15 at 07:41 PM in Blueprint Scripting
Sorry, I missed the part in your post where you said it gets stuck in the character; CCD would only help things if it wasn't detecting collision at all, and clearly it must be if it's being stopped.
So my guess is that the problem is you're using a Character variable that isn't being set to anything, so the Other from your Event Hit is never going to == the Character variable.
Try this instead, and forget using the Character variable:
Let me know if that doesn't help.
answered Mar 16 '15 at 11:38 PM
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