Good day. I was doing my project, I saved it and re-open it later. I am following the UMG Tutorial but with a little variation of my own: I put my InventoryStruct variable in my Character BP. Now this is what happened after I finished following the Tutorial.
My project is actually doing okay and all is functioning. But I can no longer call another instance of the struct. I can’t even break that existing struct.
When I’m re-saving my struct, it says “Cannot save because it’s partially open.”
I didn’t even know what I did to make it partially open.
I have only seen this issue once before on this post. I haven’t been able to reproduce this internally. Would you be willing to upload a test project or private message me a link to download it over the Forums?
If Epic Staff would communicate a bit better with each other they would have linked this post I created 7 days ago:
The answer is simple, its fixed in this commit which is already inside the 4.7 branch. So you can just download the latest 4.7 branch and compile it yourself, then this problem is fixed.
Since this is already fixed I don’t think he needs your project any longer He just did not know about the fix. As I said below, just compile the 4.7 branch and be happy
Yeah! Both my UE and GitHUB account are logged in and open in my browser maybe there’s another step I should do? Anyway, i’ll try this later, I’m already doing an alternate way of dealing my inventory.
Many users are reporting a similar problem that the mentioned commit doesn’t fix. I was able to reproduce the issue and I have created JIRA UE-12550 in our tracking software. Our developers are aware of the issue and they will be investigating it further.
We will post back here with updates as we have them.