Casting failed towards HUD

Hi I’m having a hard time understanding why casting to my HUD from this BoxTrigger blueprint isn’t working. Any idea why?

That worked. Thank you!

Hi Hydrolexo,

Currently, your cast isn’t actually checking to see what the object being cast to is. Add a “Get Player Controller” and from the return node a “get HUD”. Plug the “Get HUD” into the Object input of your cast node. See if this works for you.