How can I set the default resolution of a packaged game?
I've done some intensive searching only to find that the most common solution is to execute a console command on start-up. Is there no other way to set the resolution the game runs at? Am I missing something somewhere in the options? Or is setting the default resolution of a packaged game not possible without doing something in code or blueprint?
asked Mar 16 '15 at 09:18 PM in Packaging & Deployment
I used this example and it worked out for me very good. It took me a bit too understand it, if you hit some problems let me know here so I can walk you through but its good to read through to know where things are: https://answers.unrealengine.com/questions/51623/how-to-fullscreen-packaged-build.html
answered Mar 16 '15 at 09:35 PM
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