Physics object replication
I have recently been building a physics item pickup, which now matches what is shown in this tutorial:
This works flawlessly in a SP environment, however I am looking to get this working across MP.
I have made my test object just a simple ball that spawns on the server and is replicated across to the client. When the server interacts with the ball, the client can see exactly what the server is doing, however once the server has interacted with it, the client cannot pick it up.
Any thoughts as to why this is?
asked Mar 16 '15 at 10:03 PM in Blueprint Scripting
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