Setting CapsuleComponent collision response has no effect

Hi,

I defined COLLISION_RAGDOLL as ECC_GameTraceChannel10.
On my Character’s constructor I set :

GetMesh()->SetCollisionResponseToChannel(COLLISION_RAGDOLL, ECR_Block);

GetCapsuleComponent()->SetCollisionResponseToChannel(COLLISION_RAGDOLL, ECR_Ignore);

This however gets overridden on game start to Block instead of Ignore.

Is there any reason for this to happen ? Something I might’ve missed ?

Thanks