Hi,
I defined COLLISION_RAGDOLL as ECC_GameTraceChannel10.
On my Character’s constructor I set :
GetMesh()->SetCollisionResponseToChannel(COLLISION_RAGDOLL, ECR_Block);
GetCapsuleComponent()->SetCollisionResponseToChannel(COLLISION_RAGDOLL, ECR_Ignore);
This however gets overridden on game start to Block instead of Ignore.
Is there any reason for this to happen ? Something I might’ve missed ?
Thanks